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The relationship between crime and gaming expenditure in Victoria

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  • The relationship between crime and gaming expenditure in Victoria
This study investigates the relationship between gaming expenditure and crime in Victoria (especially income-generating crime - theft, fraud, break and enter, forgery, false pretences, larceny and robbery). This research involved an extensive literature review and developed complex databases to model the relationship between crime and its various influences across three years in Victoria: 1996, 2001 and 2006.
Gambling expenditure in Australia, and  in particular gaming expenditure from electronic gaming machines (EGMs), has substantially increased in the last few decades, with takings from Victoria representing a considerably greater amount than would be expected from its proportion of  the estimated Australian resident adult
population.  

EGMs have been present in hotels and clubs in Victoria since 1992 and in the Crown Casino since it was established in 1994. In 2007, there were over 27,000 poker machines in Victoria in  522 venues.  The increased opportunities to gamble have resulted in concerns about the advent of  ‘problem gambling’ and its adverse social consequences. One of these adverse social consequences is crime.

To continue reading, download the report from the link below.

Article Date: 27/07/10
Downloads: The relationship between crime and gaming expenditure in Victoria File Size:
Media Type: Publications,External Documents
Topic(s): Responsible Gambling
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